chart-waterfallMarket Statics

Comparable Games Overview

A look at the top-performing Ludo and casual board games globally shows strong demand, massive retention, and proven monetization.

Game App

Downloads (Play Store)

DAUs / MAUs

Known Revenue (Last Public Data)

Ludo King

1.13 Billion total downloads (as of Sept 2024)

~32M DAUs; ~142M MAUs at peak (2020)

US $20M revenue in 2020

Yalla Ludo

Part of Yalla Group platform

41.4M MAUs in Q4 2024

Gaming revenue: US $30.8M in Q4 2024; US $113.6M total in 2024

Ludo Star

100M+ downloads

13M+ users

(Revenue not publicly disclosed)

Key Insight

➡️ Ludo King is the 5th most downloaded game in the world, demonstrating the global demand for Ludo-style casual games. ➡️ Games in this genre consistently reach tens of millions of Monthly Active Users and generate multi-million dollar annual revenues.


Web3 Gaming Market Projection

Year
Market Size

2022

$4.6 Billion

2027 (Projected)

$65.7 Billion

CAGR

70%+

Additional Web3 Market Signals

  • Player Spending: Web3 gamers show much higher engagement, regularly purchasing NFTs, tokens, skins, and participating in P2E ecosystems.

  • VC Investment: Web3 gaming raised $4.5B in 2022 alone (DappRadar x BGA Report).

  • Trend: Web3 gaming is the fastest-growing segment in the blockchain industry.


Positioning of LudoCities

The First Web3 Ludo Game

There is currently no leading blockchain-powered Ludo game in the global market.

This creates a blue-ocean opportunity where LudoCities becomes:

  • The category creator

  • The first-mover advantage holder

  • The only Web3 game in a genre with billions of players

  • A bridge between Web2 casual gaming and Web3 token economies

Why This Matters

  • Ludo already has proven product-market fit with billions of players.

  • Web3 adds ownership, rewards, tradable assets, and economic incentives.

  • No competition yet = high virality potential & massive early user capture.

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